Sunday, June 1, 2008

In the beginning...

I read a lot about games. Articles,blogs,and forums. The creation of computer games has been a fasination of mine for the past 25 years, since I got my first computer at the age of 16.

Over the years I`ve made various little games on all types of home computers, always in BASIC, (except for the c-64, which I learned how to program in machine code),with a couple on the Amiga making it to shareware, still floating around out there somewhere..

So life went on untill one day, my wife of all people discovers Everquest. Life changed that day. She started playing this game, with other REAL people ! Wow this is amazing to me, actually being able to play in another world with real people from anywhere in the world. I checked it out, but didn`t get into the everquest setting - I wanted science-fiction!

Enter Anarchy Online. August 2001 to present. For me the best game ever made. Yes it is showing a little age today,( with a new graphic engine coming late '08), but it held me for many years ,being the only game I played. I still play today, even though I also play EQ2 and soon Conan.

So over the years I`ve been fasinated by how mmos are designed and made, which one day brought me to the idea of going back to designing and coding my own small mpo (Multi-Player-Online game). Many people have stated that one person creating an mmo is impossible and I aggree, but I believe a very small team ( in this case 2 people) can make a small scale client-server persistant world game.

In 2006 it began as a small tech-test, to see if I could get multiple people in a single game-space. The client was simple, you moved a small circle around the screen, and it sent the cords to the server, which would relay them to other clients also connected to the server.
I loaded up my client here in the US, as did my brother in England, and a friend in Switzerland. Three of us all on the same server seeing each other move around the screen. Simple for a pro-coder to do, but for me, with my little knowledge of server-client coding - it was just way cool.

and so it begins...

No comments: