Jump to present. Wow, coding an mmo is HARD. After two years of part-time coding , with lots of research and reading, I now have a game server with full player/mob cord-update system,basic mob AI for pve combat, with chase code and hate-list. Mobs and players use the same skill-set with a fully functioning "spell" system in place.
I also have a login server and chat server, both seperate from game server.
Client-side is 3D with placeholders for mobs and players, with very basic particle Fx for explosions and combat hits. Fully functioning GUI with multiple chat windows and hotbars, skill window, "spell book" and radar.
So after 2 years i can now run around a 3d space (as a square block) and auto-attack mobs (also square blocks),cast buffs,heals and hostile spells.You get xp for kills and skills level up as you play. Multiple people can all fight mobs at the same time, and buff/heal each other. So far i`ve had 4 people in-game at once.
We have a story outline and pretty fleshed out game setting (sci-fi), and lots of cool ideas yet to make it into the game, some of which have never been seen in an mmo before. My Brother has done a lot of item concepts and back story, and soon will be working on actually making content ( hint hint, if he`s reading this)
Okay, enough for now. much work to be done on a small big game...
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